2011-10-31

Blitzing - active in Friendlies from now

Some weeks ago we announced Blitzing by Defensive Ends and Linebackers. Now, after some testing, we enabled the feature. It is active for Friendly games (not Friendly Cup games) from now.

We hope you enjoy this tactical addon to the engine. If all further tests are going will we will enable this feature for all gametypes within the upcoming offseason.

2011-10-30

Playbook - new options available

In the playbook (both Offense and Defense) there are new options available.

On the quarter you can now s e l e c t not only the quarter, you can s e l e c t the 1st or 2nd half.

On the result there are two new options as well. Leading and Behind without a number means exactly "if leading" or "if behind".

Those changes should reduce the amount of needed rules and make it easier to keep track of your tactics.

2011-10-29

Some changes in the forums

Hey, some of you might have seen this already, there are some changes on the forums and the visibility options.

From now you will see only forums that you subscribed to - your forums. You can subscribe to a forum by visiting your Settings area under Front office. There you will find a list of available forums. Just tick the box behind each forum you want to get notified on new posts.

When you enter the forums by Forum / Forums only the subscribed forums are visible. You can switch the view to "All forums" by using the button on top. The same button brings you back to the view "Your Forums".

Please notice: we added a forum per region. This means each region (Galaxy, Monarchs, Admirals and so on) will have an own forum, where you could read or post previews of upcoming games, maybe discussions about standings and statistics, or even some good Trash Talk by your next opponent.

2011-10-25

Some new features of the Calendar

The Calendar on your Team homepage is showing the schedule of League games, Playoff games and Bowl games for the actual and the following season, this includes the Supercup and the Champ of Champs Cup (from season 2). Additional information are available for the Draft and the possible date when we will process the Season Rollover.

Please notice: The League Bowl schedule is not final yet, there might be slight changes during this offseason to find the most convienient way for the postseason.

2011-10-20

Preparing offseason updates - Blitzing

As agree'd in the forum, we will add updates during the season to give you a way for learning how they work.

Part 1 of things we will have from season 2 is Blitzing by DEs and LBs. In the Playbook (Defense) you will find options to set the behavior of such blitzes. At the moment they don't have any influence on the game play. Once we are ready with basic testing you will be notified, and then the blitz settings become active for Friendly games.

Maybe it is a good idea to set your playbooks now. Would be a shame if we enable blitzing and you aren't set, wouldn't it?

2011-10-18

Scheduled Downtime

We will have a short server downtime.

There are some changes I have to make on the servers hard drive configuration. This can't be done during the server is running. The downtime will last around 1 hour or 2, and will be scheduled between 6 and 9 am GMT. Since there is external support involved, I can't tell you more details yet.

Just be prepared, Wednesday or Thursday or Friday this week it will happen.

2011-10-15

News feature on the calendar - Supporters only

Have a look at your Team calendar. You could now add own appointments to it. Just switch the the week view, and click on a timeslot. Type in the name of the appointment and store it. You can delete such appointments by clicking on it.

This function is available for Supporters only.

2011-10-13

How to lose games - easily

The game is now online for several weeks, and it seems many managers are making the same mistakes - and therefore they are losing games, too easy. This is why I think it is a good idea to write down some basic rules. This is not an advice you have to follow, but maybe this helps you to perform better.

Check your roster, and sort the players

When you enter the game you will receive a set of players, and each of them has its position. The players are sorted, somehow. But in no way it is a fault to sort them out, based on their skills. The differences might not be that big, but keep in mind all starting teams own such crappy players and small differences might turn into win or loss.

Keep injuries in mind, use a Depth Chart

Players can be injured at kickoff time, and no one wants to put the Punter in there as Quarterback. This is why this game is offering you a Depth Chart. You can assign each player to his position on the field, and you can assign the same player to different positions. You should do that, to make sure you have a proper guy on the field. There is no harm in playing the same guy as Center or Guard as example, but keep the order on the Depth Chart in mind. It might be a good idea to put Mister X first on the Center, but last on the Guard - and Mister Y vice versa.

Have default match settings

Yep, we have a lot of games every week here in Redzoneaction.org. Could be you miss to set your matchorders. This is where the default orders kick in. So don't miss to set your default matchorders. This set should contain proper distances for Fieldgoal attempts, and of course a valid 4th down and go order. Without having at least default match settings no Depth Chart and Playbook will be active, and your team acts like a bot!

Use the playbook - Offense

The playbook enables you to tell your guys what to do in a certain situation in the game. Don't miss this opportunity. You could set different 4th to go orders based on the distance to the opponents goalline. I have seen so many turnovers on downs, only because the matchorders were set to go on 4th and 1. But this is a bad decision, if your 4th and 1 happens on your own 5 yard line...

Use the playbook - Defense

It makes absolutely NO SENSE to play without. At least you should add one rule per Offense formation to answer with a matching Defense formation on pass or rush. This is one of the major faults - and I have seen this a lot during the last weeks...if your defense is going with 4-3-4 all the time, put together that damn playbook ;)

I really hope this helps to enjoy the game not only because it is there, you should enjoy it because your team is (nearly) unbeatable!

2011-10-10

Game statistics: Breakdown per Formation

In the Game stats on the General tab there is a new statistic available, so called Formation Breakdown.

This statistic provides success per combination of Offense formation vs Defense Formation, for each team. At the moment this statistic is not covering Fumbles or Interceptions - we will add both during the next weeks.

2011-10-05

Changes on the Transfer Market

The first few weeks the Transfer Market ran in a very special mode. There were many Free Agents on the Market, just to make it vital.

This period is over now, and the Free Agents entering the market are limited as following:

1.) The number of Free Agents per entering the Market is strictly bound to the number of active managers. If more managers are entering the game, more Free Agents will be available.

2.) The initial price of those Free Agents is not fix anymore. Much more the skills, the talent, the age and the position are taken into account. This means you will see Free Agents for 20,000, and you might see some for 150,000. A Quarterback is worth much more than a Gunner. A 18 years old player is more worth than the veteran turning into age 30 next offseason, and so on.

This will be more like Real Life, and it should help to keep the market alive.

2011-10-01

Bugs for Credits - this is your chance!

Hi all,


let's do it like Google, Mozilla and all the other Software companies...

For every bug you are reporting in the Bugs forum you will get a reward. Here are the conditions.

1.) There are several types of Bugs, and therefore rewards. Spelling errors result in 1 Credit per Bug, real errors (wrong page processing and so on) result in 10 Credits reward. Logical errors return 10 Credits too, but only if the Game administration confirms them as logical error (see chapter Logical Errors below) - sometimes you might think you found one and the behavior is expected, then it does not count.

2.) A bug has to posted in the Bugs forum.

3.) Another user has to confirm it.

4.) The reward will be booked on bug fixing

5.) One bug = 1 Thread - please don't mix the things!

6.) The error description is as complete as you can do it, and our native english speakers stay away from using slang please

Logical errors: A logical error is when you think a function or resource of the game is not working as it should be since we added wrong game logic here (useless example: The Coach XY at level 20 returns too much benefit, because if you pay him the Facility becomes useless).

Looking forward to hear from you soon!

Some more statistic

Two things were added today, both related to statistic, and both suggested by users.

In the player stats page you will find a table showing you the record per game type.

In menu Team you will find a new point called Team stats. It shows you the stats for a team - not only yours - from all regular matches (no Friendlies / Friendly Cup), all time or per season.