2011-12-17

Some bugfixes and changes on the engine, even we have midseason

Today I spent some time and found several bugs and minor issues.

1.) There was a bug in the after fumble / after interception calculation. The speed calculation of the attackers (the offense defending against the interception returner / fumble returner) was written in a wrong way. Another bug on the part that catches errors inside the source code made this a hidden bug. However, I fixed it, because it was just terrible, and affected all managers the same way. So there is no advantage/disadvantage from fixing this during the season for any team.

2.) I removed the "depth description" for passes in the play-by-play. I recognized, that at the moment where I put this into the play-by-play I can't really know, how long the pass will be. This caused description like "deep pass for 3 yards". I checked the pass depth described in yards, and it looks good. I am quit sure only the text (medium, deep, ...) was wrong. Until I find a better solution we will stick with the removed pass depth text.

3.) Punt/Field goal settings for bot teams: starting from new season the field goal range will be raised from 35 to 45 yards. This should prevent the bot teams from doing one touchback after the other.

4.) Statistics on fumble recovery: if the offense is recovering the punt, not "recovered by" will be added to the stats from NOW.

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